Story:
As....no it's pretty weird. Some guy releases an evil Genie that destroys the world, so you stop him. Simple yes? The weird part is the fact you build the world back together, and the twists at the end.
For the most part, this is the bad guy:
Now, the downfall to the story is it's knee deep. Other than going into "how you rebuild it" or "what helps you" is irrelevant/spoilish to some, so this is all I can say.
Story: 75/100
Gameplay:
Half bland, half awesome. The weapon upgrading system of building up stats and leveling the weapons up is amazing. The redoing dungeons fifty million times to get jewels with really stale combat is terrible. That kills the game for me. Running around hitting stuff with X and hoping you get jewels, if not, exit and re-enter. It'd be one thing if the combat was fun, but...
It's not.
Building the towns back was a savior to the gameplay, though. The biggest reason probably being the townspeople had requests and favors, so you were a mini architect.
Dungeons as mentioned earlier, are very stale. Self-generated floors that look bland with few options of exploration besides back rooms that are rarely worth it. Not trying to hate on the game, but this made getting the weapons and stuff to have 100% evil.
Gameplay: 65/100
Graphics:
For an early Ps2 game, it looks great. The cel shade is nice, check the two pictures above. (The Genie in particular) It isn't FFXII material, but you have to remember how much older this game is. I saw no problems with the graphics.
Graphics: 100/100
Controls:
Again, no real problem, except for the fact they are stale. Run around, swing your sword, that's about it. The game had a lot of "square" feel too it as well, like everything was on a big grid. Nitpicky, but still.
Controls: 85/100
The bottom line:
It's not bad, but just an rpg. Nothing more, get it or don't
75+100+85+65=81, passable rpg game!
Next time (my day off), Pokemon Water Trio!